how D&D became the biggest game capitalism can’t buy
Works Cited:
Slaying the Dragon: A Secret History of Dungeons & Dragons by Ben Riggs (2022)
Of Dice and Men: The Story of Dungeons and Dragons and the People Who Play It by David M. Ewalt (2013)
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity by Sarah Lynne Bowman (2010)
The Monster Manual: Core Rulebook III v. 3.5 (2003) pp. 6. Wizards of the Coast.
Dungeons & Dragons Single Volume Edition - Compiled by Greyharp. (1974, re-released 2011). Pp. 6. “Recommended Equipment”
Dungeons & Dragons to go open-source? By Andrew Leonard. (2000) via Salon https://www.salon.com/2000/03/10/dungeons/
The Most Dangerous Column in Gaming Open Gaming Interview With Ryan Dancey (2000). Wizards of the Coast via Wayback Machine https://web.archive.org/web/20020404235238/http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e
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Hasbro should stop looking for a Baldur's Gate 4 studio and take a leaf out of Larian's book by trying something new by Fraser Brown (2026) via Pc Gamer https://www.pcgamer.com/games/rpg/hasbro-should-stop-looking-for-a-baldurs-gate-4-studio-and-take-a-leaf-out-of-larians-book-by-trying-something-new/
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